# CMAKE generated file: DO NOT EDIT! # Generated by "Unix Makefiles" Generator, CMake Version 3.26 # Default target executed when no arguments are given to make. default_target: all .PHONY : default_target # Allow only one "make -f Makefile2" at a time, but pass parallelism. .NOTPARALLEL: #============================================================================= # Special targets provided by cmake. # Disable implicit rules so canonical targets will work. .SUFFIXES: # Disable VCS-based implicit rules. % : %,v # Disable VCS-based implicit rules. % : RCS/% # Disable VCS-based implicit rules. % : RCS/%,v # Disable VCS-based implicit rules. % : SCCS/s.% # Disable VCS-based implicit rules. % : s.% .SUFFIXES: .hpux_make_needs_suffix_list # Command-line flag to silence nested $(MAKE). $(VERBOSE)MAKESILENT = -s #Suppress display of executed commands. $(VERBOSE).SILENT: # A target that is always out of date. cmake_force: .PHONY : cmake_force #============================================================================= # Set environment variables for the build. # The shell in which to execute make rules. SHELL = /bin/sh # The CMake executable. CMAKE_COMMAND = /usr/bin/cmake # The command to remove a file. RM = /usr/bin/cmake -E rm -f # Escaping for special characters. EQUALS = = # The top-level source directory on which CMake was run. CMAKE_SOURCE_DIR = /home/ehret/DEVELOP/3D/FLYSIMU/CPP # The top-level build directory on which CMake was run. CMAKE_BINARY_DIR = /home/ehret/DEVELOP/3D/FLYSIMU/CPP #============================================================================= # Targets provided globally by CMake. # Special rule for the target edit_cache edit_cache: @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "Running CMake cache editor..." /usr/bin/ccmake -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) .PHONY : edit_cache # Special rule for the target edit_cache edit_cache/fast: edit_cache .PHONY : edit_cache/fast # Special rule for the target rebuild_cache rebuild_cache: @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "Running CMake to regenerate build system..." /usr/bin/cmake --regenerate-during-build -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) .PHONY : rebuild_cache # Special rule for the target rebuild_cache rebuild_cache/fast: rebuild_cache .PHONY : rebuild_cache/fast # The main all target all: cmake_check_build_system $(CMAKE_COMMAND) -E cmake_progress_start /home/ehret/DEVELOP/3D/FLYSIMU/CPP/CMakeFiles /home/ehret/DEVELOP/3D/FLYSIMU/CPP//CMakeFiles/progress.marks $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 all $(CMAKE_COMMAND) -E cmake_progress_start /home/ehret/DEVELOP/3D/FLYSIMU/CPP/CMakeFiles 0 .PHONY : all # The main clean target clean: $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 clean .PHONY : clean # The main clean target clean/fast: clean .PHONY : clean/fast # Prepare targets for installation. preinstall: all $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 preinstall .PHONY : preinstall # Prepare targets for installation. preinstall/fast: $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 preinstall .PHONY : preinstall/fast # clear depends depend: $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 1 .PHONY : depend #============================================================================= # Target rules for targets named flysimu-cpp # Build rule for target. flysimu-cpp: cmake_check_build_system $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 flysimu-cpp .PHONY : flysimu-cpp # fast build rule for target. flysimu-cpp/fast: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/build .PHONY : flysimu-cpp/fast CONF/uniform.o: CONF/uniform.cpp.o .PHONY : CONF/uniform.o # target to build an object file CONF/uniform.cpp.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/CONF/uniform.cpp.o .PHONY : CONF/uniform.cpp.o CONF/uniform.i: CONF/uniform.cpp.i .PHONY : CONF/uniform.i # target to preprocess a source file CONF/uniform.cpp.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/CONF/uniform.cpp.i .PHONY : CONF/uniform.cpp.i CONF/uniform.s: CONF/uniform.cpp.s .PHONY : CONF/uniform.s # target to generate assembly for a file CONF/uniform.cpp.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/CONF/uniform.cpp.s .PHONY : CONF/uniform.cpp.s FONT/font.o: FONT/font.cpp.o .PHONY : FONT/font.o # target to build an object file FONT/font.cpp.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/FONT/font.cpp.o .PHONY : FONT/font.cpp.o FONT/font.i: FONT/font.cpp.i .PHONY : FONT/font.i # target to preprocess a source file FONT/font.cpp.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/FONT/font.cpp.i .PHONY : FONT/font.cpp.i FONT/font.s: FONT/font.cpp.s .PHONY : FONT/font.s # target to generate assembly for a file FONT/font.cpp.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/FONT/font.cpp.s .PHONY : FONT/font.cpp.s NET/network.o: NET/network.cpp.o .PHONY : NET/network.o # target to build an object file NET/network.cpp.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/NET/network.cpp.o .PHONY : NET/network.cpp.o NET/network.i: NET/network.cpp.i .PHONY : NET/network.i # target to preprocess a source file NET/network.cpp.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/NET/network.cpp.i .PHONY : NET/network.cpp.i NET/network.s: NET/network.cpp.s .PHONY : NET/network.s # target to generate assembly for a file NET/network.cpp.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/NET/network.cpp.s .PHONY : NET/network.cpp.s NET/point.o: NET/point.cpp.o .PHONY : NET/point.o # target to build an object file NET/point.cpp.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/NET/point.cpp.o .PHONY : NET/point.cpp.o NET/point.i: NET/point.cpp.i .PHONY : NET/point.i # target to preprocess a source file NET/point.cpp.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/NET/point.cpp.i .PHONY : NET/point.cpp.i NET/point.s: NET/point.cpp.s .PHONY : NET/point.s # target to generate assembly for a file NET/point.cpp.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/NET/point.cpp.s .PHONY : NET/point.cpp.s OGL/cockpit.o: OGL/cockpit.cpp.o .PHONY : OGL/cockpit.o # target to build an object file OGL/cockpit.cpp.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/OGL/cockpit.cpp.o .PHONY : OGL/cockpit.cpp.o OGL/cockpit.i: OGL/cockpit.cpp.i .PHONY : OGL/cockpit.i # target to preprocess a source file OGL/cockpit.cpp.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/OGL/cockpit.cpp.i .PHONY : OGL/cockpit.cpp.i OGL/cockpit.s: OGL/cockpit.cpp.s .PHONY : OGL/cockpit.s # target to generate assembly for a file OGL/cockpit.cpp.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/OGL/cockpit.cpp.s .PHONY : OGL/cockpit.cpp.s OGL/cube.o: OGL/cube.cpp.o .PHONY : OGL/cube.o # target to build an object file OGL/cube.cpp.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/OGL/cube.cpp.o .PHONY : OGL/cube.cpp.o OGL/cube.i: OGL/cube.cpp.i .PHONY : OGL/cube.i # target to preprocess a source file OGL/cube.cpp.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/OGL/cube.cpp.i .PHONY : OGL/cube.cpp.i OGL/cube.s: OGL/cube.cpp.s .PHONY : OGL/cube.s # target to generate assembly for a file OGL/cube.cpp.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/OGL/cube.cpp.s .PHONY : OGL/cube.cpp.s OGL/flybox.o: OGL/flybox.cpp.o .PHONY : OGL/flybox.o # target to build an object file OGL/flybox.cpp.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/OGL/flybox.cpp.o .PHONY : OGL/flybox.cpp.o OGL/flybox.i: OGL/flybox.cpp.i .PHONY : OGL/flybox.i # target to preprocess a source file OGL/flybox.cpp.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/OGL/flybox.cpp.i .PHONY : OGL/flybox.cpp.i OGL/flybox.s: OGL/flybox.cpp.s .PHONY : OGL/flybox.s # target to generate assembly for a file OGL/flybox.cpp.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/OGL/flybox.cpp.s .PHONY : OGL/flybox.cpp.s OGL/move.o: OGL/move.cpp.o .PHONY : OGL/move.o # target to build an object file OGL/move.cpp.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/OGL/move.cpp.o .PHONY : OGL/move.cpp.o OGL/move.i: OGL/move.cpp.i .PHONY : OGL/move.i # target to preprocess a source file OGL/move.cpp.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/OGL/move.cpp.i .PHONY : OGL/move.cpp.i OGL/move.s: OGL/move.cpp.s .PHONY : OGL/move.s # target to generate assembly for a file OGL/move.cpp.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/OGL/move.cpp.s .PHONY : OGL/move.cpp.s OGL/opengl.o: OGL/opengl.cpp.o .PHONY : OGL/opengl.o # target to build an object file OGL/opengl.cpp.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/OGL/opengl.cpp.o .PHONY : OGL/opengl.cpp.o OGL/opengl.i: OGL/opengl.cpp.i .PHONY : OGL/opengl.i # target to preprocess a source file OGL/opengl.cpp.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/OGL/opengl.cpp.i .PHONY : OGL/opengl.cpp.i OGL/opengl.s: OGL/opengl.cpp.s .PHONY : OGL/opengl.s # target to generate assembly for a file OGL/opengl.cpp.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/OGL/opengl.cpp.s .PHONY : OGL/opengl.cpp.s TEX/decoder.o: TEX/decoder.cpp.o .PHONY : TEX/decoder.o # target to build an object file TEX/decoder.cpp.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/TEX/decoder.cpp.o .PHONY : TEX/decoder.cpp.o TEX/decoder.i: TEX/decoder.cpp.i .PHONY : TEX/decoder.i # target to preprocess a source file TEX/decoder.cpp.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/TEX/decoder.cpp.i .PHONY : TEX/decoder.cpp.i TEX/decoder.s: TEX/decoder.cpp.s .PHONY : TEX/decoder.s # target to generate assembly for a file TEX/decoder.cpp.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/TEX/decoder.cpp.s .PHONY : TEX/decoder.cpp.s TEX/encoder.o: TEX/encoder.cpp.o .PHONY : TEX/encoder.o # target to build an object file TEX/encoder.cpp.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/TEX/encoder.cpp.o .PHONY : TEX/encoder.cpp.o TEX/encoder.i: TEX/encoder.cpp.i .PHONY : TEX/encoder.i # target to preprocess a source file TEX/encoder.cpp.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/TEX/encoder.cpp.i .PHONY : TEX/encoder.cpp.i TEX/encoder.s: TEX/encoder.cpp.s .PHONY : TEX/encoder.s # target to generate assembly for a file TEX/encoder.cpp.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/TEX/encoder.cpp.s .PHONY : TEX/encoder.cpp.s TEX/image.o: TEX/image.cpp.o .PHONY : TEX/image.o # target to build an object file TEX/image.cpp.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/TEX/image.cpp.o .PHONY : TEX/image.cpp.o TEX/image.i: TEX/image.cpp.i .PHONY : TEX/image.i # target to preprocess a source file TEX/image.cpp.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/TEX/image.cpp.i .PHONY : TEX/image.cpp.i TEX/image.s: TEX/image.cpp.s .PHONY : TEX/image.s # target to generate assembly for a file TEX/image.cpp.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/TEX/image.cpp.s .PHONY : TEX/image.cpp.s TEX/targa.o: TEX/targa.cpp.o .PHONY : TEX/targa.o # target to build an object file TEX/targa.cpp.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/TEX/targa.cpp.o .PHONY : TEX/targa.cpp.o TEX/targa.i: TEX/targa.cpp.i .PHONY : TEX/targa.i # target to preprocess a source file TEX/targa.cpp.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/TEX/targa.cpp.i .PHONY : TEX/targa.cpp.i TEX/targa.s: TEX/targa.cpp.s .PHONY : TEX/targa.s # target to generate assembly for a file TEX/targa.cpp.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/TEX/targa.cpp.s .PHONY : TEX/targa.cpp.s TEX/texture.o: TEX/texture.cpp.o .PHONY : TEX/texture.o # target to build an object file TEX/texture.cpp.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/TEX/texture.cpp.o .PHONY : TEX/texture.cpp.o TEX/texture.i: TEX/texture.cpp.i .PHONY : TEX/texture.i # target to preprocess a source file TEX/texture.cpp.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/TEX/texture.cpp.i .PHONY : TEX/texture.cpp.i TEX/texture.s: TEX/texture.cpp.s .PHONY : TEX/texture.s # target to generate assembly for a file TEX/texture.cpp.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/TEX/texture.cpp.s .PHONY : TEX/texture.cpp.s WIN/fps.o: WIN/fps.cpp.o .PHONY : WIN/fps.o # target to build an object file WIN/fps.cpp.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/WIN/fps.cpp.o .PHONY : WIN/fps.cpp.o WIN/fps.i: WIN/fps.cpp.i .PHONY : WIN/fps.i # target to preprocess a source file WIN/fps.cpp.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/WIN/fps.cpp.i .PHONY : WIN/fps.cpp.i WIN/fps.s: WIN/fps.cpp.s .PHONY : WIN/fps.s # target to generate assembly for a file WIN/fps.cpp.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/WIN/fps.cpp.s .PHONY : WIN/fps.cpp.s WIN/help.o: WIN/help.cpp.o .PHONY : WIN/help.o # target to build an object file WIN/help.cpp.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/WIN/help.cpp.o .PHONY : WIN/help.cpp.o WIN/help.i: WIN/help.cpp.i .PHONY : WIN/help.i # target to preprocess a source file WIN/help.cpp.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/WIN/help.cpp.i .PHONY : WIN/help.cpp.i WIN/help.s: WIN/help.cpp.s .PHONY : WIN/help.s # target to generate assembly for a file WIN/help.cpp.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/WIN/help.cpp.s .PHONY : WIN/help.cpp.s WIN/win.o: WIN/win.cpp.o .PHONY : WIN/win.o # target to build an object file WIN/win.cpp.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/WIN/win.cpp.o .PHONY : WIN/win.cpp.o WIN/win.i: WIN/win.cpp.i .PHONY : WIN/win.i # target to preprocess a source file WIN/win.cpp.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/WIN/win.cpp.i .PHONY : WIN/win.cpp.i WIN/win.s: WIN/win.cpp.s .PHONY : WIN/win.s # target to generate assembly for a file WIN/win.cpp.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/WIN/win.cpp.s .PHONY : WIN/win.cpp.s main.o: main.cpp.o .PHONY : main.o # target to build an object file main.cpp.o: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/main.cpp.o .PHONY : main.cpp.o main.i: main.cpp.i .PHONY : main.i # target to preprocess a source file main.cpp.i: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/main.cpp.i .PHONY : main.cpp.i main.s: main.cpp.s .PHONY : main.s # target to generate assembly for a file main.cpp.s: $(MAKE) $(MAKESILENT) -f CMakeFiles/flysimu-cpp.dir/build.make CMakeFiles/flysimu-cpp.dir/main.cpp.s .PHONY : main.cpp.s # Help Target help: @echo "The following are some of the valid targets for this Makefile:" @echo "... all (the default if no target is provided)" @echo "... clean" @echo "... depend" @echo "... edit_cache" @echo "... rebuild_cache" @echo "... flysimu-cpp" @echo "... CONF/uniform.o" @echo "... CONF/uniform.i" @echo "... CONF/uniform.s" @echo "... FONT/font.o" @echo "... FONT/font.i" @echo "... FONT/font.s" @echo "... NET/network.o" @echo "... NET/network.i" @echo "... NET/network.s" @echo "... NET/point.o" @echo "... NET/point.i" @echo "... NET/point.s" @echo "... OGL/cockpit.o" @echo "... OGL/cockpit.i" @echo "... OGL/cockpit.s" @echo "... OGL/cube.o" @echo "... OGL/cube.i" @echo "... OGL/cube.s" @echo "... OGL/flybox.o" @echo "... OGL/flybox.i" @echo "... OGL/flybox.s" @echo "... OGL/move.o" @echo "... OGL/move.i" @echo "... OGL/move.s" @echo "... OGL/opengl.o" @echo "... OGL/opengl.i" @echo "... OGL/opengl.s" @echo "... TEX/decoder.o" @echo "... TEX/decoder.i" @echo "... TEX/decoder.s" @echo "... TEX/encoder.o" @echo "... TEX/encoder.i" @echo "... TEX/encoder.s" @echo "... TEX/image.o" @echo "... TEX/image.i" @echo "... TEX/image.s" @echo "... TEX/targa.o" @echo "... TEX/targa.i" @echo "... TEX/targa.s" @echo "... TEX/texture.o" @echo "... TEX/texture.i" @echo "... TEX/texture.s" @echo "... WIN/fps.o" @echo "... WIN/fps.i" @echo "... WIN/fps.s" @echo "... WIN/help.o" @echo "... WIN/help.i" @echo "... WIN/help.s" @echo "... WIN/win.o" @echo "... WIN/win.i" @echo "... WIN/win.s" @echo "... main.o" @echo "... main.i" @echo "... main.s" .PHONY : help #============================================================================= # Special targets to cleanup operation of make. # Special rule to run CMake to check the build system integrity. # No rule that depends on this can have commands that come from listfiles # because they might be regenerated. cmake_check_build_system: $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0 .PHONY : cmake_check_build_system