#version 130 /* Uniform */ uniform sampler2D texture0; /* In */ in vec4 color0; in vec2 texCoord0; /* Out */ out vec4 outColor0; /* Main */ void main(void) { /* Version 1 */ /*outColor0 = color0;*/ /* Version 2 */ outColor0 = color0 * texture(texture0, texCoord0.st); }