/********************************************************************* * * * FLY * * --E#Y#E-- * * (==MUSCLE==) * * * *********************************************************************/ #ifndef GEOMETRY_H_ #define GEOMETRY_H_ /*-------------------------------------------------------------------------*/ /* R / G / B / A */ struct M_Color { float mr, mg, mb, ma; }; /*-------------------------------------------------------------------------*/ /* S / T / P / Q */ struct M_Textur { float ms, mt; }; /*-------------------------------------------------------------------------*/ /* X / Y / Z / W */ struct M_Vertex { float mx, my, mz; }; /*-------------------------------------------------------------------------*/ #endif